General
Comment This
is a list of aerobatic figures that have common names. Some of these were
invented during aerial combat in WW I. I have included a short verbal
description and the IAC symbol for each basic figure. The
symbols for the figures follow the rules of the FAI for depicting aerobatic
figures. The figure starts at the small solid circle and ends at the
vertical bar. All aerobatics figures start and end from horizontal lines
in either upright or inverted flight. In aerobatics competition, most
figures can be entered and/or exited from either upright or inverted
flight. This affects the difficulty numbers for the figures. In general,
the altitude at which the figure is entered does not have to be the
same as the exit altitude. Exceptions are for instance the Cuban Eight,
all full loops (regular loop, square loop, etc.). In cases where the
entry and exit lines have to be the same altitude, they are drawn slightly
separated to better show them.
The elements used in these
figures are horizontal, vertical and 45 degree lines. These describe
straight flight in these directions. Solid lines describe upright flight,
dashed lines describe inverted flight. Parts of loops connect these
line segments (see e.g. the Humpry-Bump). Rolls in 1/4, 1/2, 3/4, etc.
increments up to 2 rolls can be added to the lines.
The looping portions in
almost all figures have to have the same radius in all parts of a figure.
For instance the quarter loops going into and coming out of a hammerhead
have to have the same radius. There are some figures where this does
not apply completely.
Rolls on vertical lines
and on 45 degree lines have to be centered on this line to score well.
Any deviation from the center results in a downgrading during a competition.
There are other figures
that are not in the IAC list of aerobatics figures. These include for
instance the Barrel roll. I will try to include some descriptions of
these too as I go along adding figures.
This list is incomplete.
If you would like to see a figure included, please let me know about
it and I Will put it in.
Any comments and additions
are welcome, especially help with writing the verbal descriptions.
Rolls
Rolls can be added to
most other figures to increase the difficulty factor of the figure. There
are two basic types of rolls: slow rolls and snap rolls (flick rolls in
european parlance). Slow
Rolls 1.)
2.)
Slow rolls have to be
flown normally on a straight line (exception is the avalanche). The roll
rate has to be constant and the longitudinal axis of the plane has to
go straight. This requires constantly changing rudder and elevator control
inputs throughout the roll. Hesitation or point rolls include stops at
certain roll angles. The number on the base of the roll symbol describes
the number of points the roll would have if it were a 360 degree roll.
Allowed are 2 point, 4 point and 8 point rolls. The fraction on the arrow
of the roll symbol describes what fraction of a full roll is to be executed.
If no points are specified, rolling is done without hesitations. If no
fraction is specified, a roll symbol that starts at the line specifies
a half roll (see description of the Immelman). A roll symbol that crosses
the line specifies a full roll (first figure). The second figure shows
the symbol for 2 points of a 4 point roll (adding up to half a roll) from
upright to inverted flight. Snap
Rolls 3.)
4.)
Snap or flick rolls
also have to be flown normally on a straight line. A snap roll is similar
to a horizontal spin. It is an autorotation with one wing stalled. Figure
3 shows the symbol for a regular snap roll, figure 4 for an outside snap.
In the regular snap, the plane has to be stalled by applying positive
g forces. In an outside snap, the plane is stalled by applying negative
g. In both cases rudder is then used to start autorotation just like in
a spin. Loop
This
is one of the most basic maneuvers, but not easy to fly well. It has
to be perfectly round, entry and exit have to be at the same altitude.
The difficulty in flying this maneuver well is in correcting for effects
of wind drift. In competition, it helps if you don't have to fly first,
so you can watch what your competitors are doing and judge the wind
drift that you have to take into account.
The maneuver starts with
a pullup of about 3 - 4 g. Once past the vertical, the back pressure
on the elevator is slowly relaxed to float over to top of the loop to
keep it round. Past the top, the back pressure is slowly increased again
throughout the back part till horizontal flight. The plane has to stay
in one plane with the wings orthogonal to the flight path. Rudder is
used to maintain the plane of the figure and ailerons are used to maintain
the orientation of the wings.
Avalanche
This
is the basic loop with a roll (usually a snap roll) at the top of the
loop. The roll has to be centered at the top of the loop.
Square
Loop
This
is a variation of the basic loop. The two vertical lines and the horizontal
line on top have to be of the same length. The exit line at the bottom
has to be at least as long as the other three sides. The quarter loops
that connect the four sides have to have the same radius at each corner.
Eight
Sided Loop
This
is another variation of the basic loop. The two vertical lines, the
45 degree lines and the horizontal line on top all have to be of the
same length. The exit line at the bottom has to be at least as long
as the other seven sides. The eight loops that connect the eight sides
have to have the same radius at each corner.
Immelman
The
figure starts with a half loop to inverted flight. A half roll then
results in horizontal upright flight.
This is one of the maneuvers
that have been used in WW I to reverse direction. This maneuver does
not preserve speed and altitude. It trades speed for altitude.
Split-S
The
figure starts with a half roll to inverted followed by the second half
of a loop downward.
This is another maneuver
to reverse direction. This one, like the immelman, does not preserve
speed and altitude. In this case it trades altitude for speed.
Half
Cuban Eight
Five-eighths
of a loop to a down-line at a 45 degree angle. The plane is inverted
at this point. Centered on this downline is a half roll from inverted
to upright. A pullout to horizontal completes the figure.
This is another one of
the maneuvers that reverse direction. The downline can be used to adjust
the altitude and speed at the end of the figure.
Cuban Eight
Two Half Cuban Eights
can be combined to form a Cuban Eight or Lay-down Eight. In this figure
in competition the two looping parts have to be flown at the same altitude
with the same radius. The exit has to be at the same altitude as the
entrance to the figure.
Reverse
Half Cuban Eight
This
figure starts with a pull to a 45 degree up-line. Centered on this line
is a half roll from upright to inverted. Five-eighths of a loop complete
the figure to horizontal flight.
This again is one of the
maneuvers that have been used to reverse direction while preserving
altitude and airspeed.
Reverse Cuban Eight
Like the Cuban Eight,
a Reverse Cuban Eight can be formed by flying two Reverse Half Cuban
Eights back to back.
Inside-Outside
Eight
This
figure is similar to a Full Cuban Eight, but it does not contain any
rolls. The second loop is an outside loop. Again, the two loops have
to have the same radius and have to be flown at the same altitude. Entry
and exit have to be at the same altitude.
Hammerhead
A
quarter loop into a vertical climb. When the plane stops climbing, it
pivots around its vertical axis (which is now horizontal. The nose moves
in a vertical circle from pointing up through the horizon to pointing
down. After moving vertically down to pick up speed again, the maneuver
is finished with the last quarter of a loop to horizontal flight. This
figure can have optionally rolls on both the up-line and the down-line.
The quarter loop is flown
just like the first part of a loop. When the plane is vertical, the
elevator back pressure is released completely. During the vertical line
up, some right aileron and right rudder is needed to maintain the vertical
attitude because of the engine torque and p-factor. When the plane has
slowed enough, full rudder initiates the turnaround. It is followed
by right forward stick (right aileron and forward elevator) to keep
the plane from torquing off. The pivot is stopped with opposite rudder
when the nose points straight down. When the pivot is completed, the
ailerons and rudder are neutralized. Elevator and rudder are used to
keep the nose pointing straight down. The pivot must be completed within
one wingspan. Rolls on the downline require only aileron input if the
plane is trimmed correctly.
This maneuver is sometimes
called a hammerhead stall. This is not an accurate name because the
airplane never stalls. The airspeed may be very low, close to zero,
but since there is now wing loading during the turn-around, there is
no stall (at zero g wing loading, a wing does not stall). The plane
is flying throughout the maneuver with all the control surfaces effective
(even sometimes only marginally so).
This also is one of the
maneuvers that have been used to reverse direction while adjusting altitude
and airspeed by changing the length of the down-line.
Humpty-Bump
The
figure starts with a quarter loop to a vertical climb. A half loop then
results in a vertical down-line. The figure completes with another quarter
loop to horizontal flight. The looping part on the top of the figure
does not have to be the same radius as the two other looping portions
(the quarter loops going into and coming out of the humpty). Again the
figure can have optionally rolls on both the up-line and the down-line.
Competition
Turn
Competition
turns are not the coordinated maneuvers that you use in normal flying.
In a competition turn you first roll to the desired bank. It has to
be at least 60 degrees. My experience shows that the steeper the bank,
the better the scores. I try to get close to 90 degrees bank. Once the
bank is established the turn is started. The plane has to maintain a
constant bank and altitude throughout the turn. At the end of the turn
the turn is stopped and then the wings leveled for horizontal flight.
The example shows the symbol for a 270 degree turn.
Rolling
Turn
This
maneuver combines a turn with rolls. The example shows a 360 degree
turn with four rolls to the inside. The plane has to maintain a constant
roll rate, constant turn rate and constant altitude throughout the rolling
turn. This maneuver is quite difficult to fly. It requires constantly
changing inputs from all three controls (rudder, aileron, elevator).
Spin

Spins also are aerobatics
competition maneuvers. The two figures show a regular and an inverted
crossover one turn spin. Spins come in 3/4, one, 1 1/4 and 1 1/2 turns.
During spin entry, the
plane has to show a stall break, followed by the auto-rotation. The
rotation has to stop exactly after the specified number of turns. Once
the rotation has stopped, a vertical downline has to be established.
In a crossover spin, the
plane is first stalled upright. At the stall break, the nose is pushed
forward to get into an inverted spin while maintaining the stall. The
inverted spin is then completed as it would be for an inverted spin
with entry from inverted flight.
Chandelle
The Chandelle is not
a figure for aerobatics competition. On the FAA power commercial pilots
test a Chandelle is defined as a maximum performance climbing turn through
180 degrees while maintaining a constant turn rate. The idea is that this
is a "plan ahead" maneuver. You first establish a medium bank depending
on the performance of your aircraft. Then a smooth pullup is started.
The angle of bank stays constant during the first 90 degrees of turn,
while the pitch angle increases steadily. At the 90 degree point the plane
has the maximum pitch angle which should be close to the critical angle
of attack. During the second 90 degrees of turn, the pitch angle is held
constant, while the bank angle is smoothly decreased to reach 0 degrees
of bank at 180 degrees of turn with the airspeed close to the stall speed.
The plane should not settle during the last part of the maneuver and the
recovery. The decreasing bank angle during the second half of the Chandelle
will maintain a constant turn rate together with the decreasing airspeed.
The turn needs to be kept coordinated by applying the right amount of
rudder. A Chandelle to the left is quite different than one to the right
because of the ever increasing amount of p-factor in the second half of
the maneuver. Wing
Over
The
Wing-Over is a competition maneuver in glider aerobatics. You pull up
and at the same time bank the plane. When the bank increases past 45
degrees, the nose will start to drop while the bank keeps increasing
and the plane keeps turning. Halfway through the maneuver, the plane
has turned 90 degrees, the fuselage is level with the horizon and the
bank is 90 degrees. The plane is above the original flight path. The
nose then keeps dropping below the horizon and the plane keeps turning,
while the bank is shallowed. When the bank drops below 45 degrees, the
nose is pulled up towards the horizon and the plane reaches horizontal
flight with wings level after 180 degrees of turn. At the completion
of the maneuver, the plane is at the same altitude as on entry and flying
in the opposite direction.
Lazy
Eight Like the
Chandelle, the Lazy Eight is not a competition maneuver but is required
for the power commercial pilot test. The aerobatics version of the Lazy
Eight is two wingovers back to back. The FAA commercial pilot version
is similar but the maximum bank is only 45 degrees instead of 90 degrees.
The name Lazy Eight comes from the fact that the nose of the airplane
is following a figure 8 on its side on the horizon
Barrel Roll
The
Barrel Roll is a not competition maneuver. I have tried to give a description
of a Barrel Roll without using my hands, but have failed miserably so
far. Maybe somebody else has a good verbal description that doesn't
require hand waving. |